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Wilderness Boss Rework - Revenant Weapons Poll Blog

Written by developer on . Posted in OSRS News

This is a quick follow-up blog focusing on Revenant weapons, following the Wilderness Boss Rework Poll!

If you haven't been living inside of a cave full of ghosts for the last couple of months, you've probably seen the Wilderness Boss Rework Poll Blog and subsequent poll outcomes.

Everything passed! Hooray!

This blog's focus is on Questions 10 and 11 from the poll, covering some of the ways we can deliver on your desire to make Craw's Bow, Viggora's Chainmace, and Thammaron's Sceptre more obtainable.

We've chosen the most popular outcomes to expand on in this blog.


Revenants Slayer Tasks

Let's start with the most popular choice: increasing the drop rates of Revenant weapons while on a Revenants Wilderness Slayer task.

Task-specific drop rate increases are something we've done before, namely with the Basilisk Jaw from Basilisk Knights, as well as various uniques from Wyrms, Drakes and Hydras.

Typically, this task-only drop rate increase has been a 5x multiplier. At time of writing, the combined prices of Revenant weapons account for a little over 1.5% of the drop value of Revenants. With this in mind, we're confident that offering the same on-task drop rate increase here won't balloon their profitability and incentivise players to only kill Revenants on-task.


Poll Question #1

Should Craw's Bow, Viggora's Chainmace and Thammaron's Sceptre be dropped 5x more frequently by Revenants when on a Revenants Slayer task?


Revenants Weapon Drop Rates

The second most popular option was 'Drop rate increases above 20%'. For some additional context here, the first iteration of the Wilderness Boss Rework Poll Blog offered a question around increasing the drop rates of Revenant weapons by 5%, 10%, 15% or 20%.

Many players voiced that even with a 20% increase, it wouldn't move the needle significantly. So we've put together this nifty table showing how drop rates would be impacted by increases ranging from 20% to 50%.

We'll offer a variety of percentages, but be keeping a close eye out for feedback in case players feel the mark is still being missed (in either direction).

The table shows the drop rate of any specific Revenant weapon (i.e. Craw's Bow, Viggora's Chainmace or Thammaron's Sceptre) from each Revenant NPC while unskulled and skulled. In bold we've included what these drop-rates would be on-task if Poll Question #1 passes.


Revenant Type Current (Unskulled ; Skulled) +20% +30% +40% +50%
Imp 1/220,000 ;
1/60,500

1/44,000 ;
1/24,000

1/183,333 ; 1/100,833

1/36,667 ; 1/20,167

1/169,231 ; 1/93,077

1/33,846 ; 1/18,615

1/157,143 ; 1/86,429

1/31,429 ; 1/17,286

1/146,667 ; 1/80,667

1/29,333 ; 1/16,133

Goblin 1/146,000 ;
1/80,630

1/29,200 ;
1/16,126

1/121,667 ; 1/67,192

1/24,333 ; 1/13,438

1/112,308 ; 1/62,023

1/22,462 ; 1/12,405

1/104,286 ; 1/57,593

1/20,857 ; 1/11,519

1/97,333 ; 1/53,753

1/19,467 ; 1/10,751

Pyrefiend 1/62,800 ;
1/34,540

1/12,560 ;
1/6,908

1/52,333 ; 1/28,783

1/10,467 ; 1/5,757

1/48,308 ; 1/26,569

1/9,662 ; 1/5,314

1/44,857 ; 1/24,671

1/8,971 ; 1/4,934

1/41,867 ; 1/23,027

1/8,373 ; 1/4,605

Hobgoblin 1/62,800 ;
1/34,540

1/12,560 ;
1/6,908

1/52,333 ; 1/28,783

1/10,467 ; 1/5,757

1/48,308 ; 1/26,569

1/9,662 ; 1/5,314

1/44,857 ; 1/24,671

1/8,971 ; 1/4,934

1/41,867 ; 1/23,027

1/8,373 ; 1/4,605

Hellhound 1/48,800 ;
1/26,840

1/9,760 ;
1/5,368

1/40,667 ; 1/22,367

1/8,133 ; 1/4,473

1/37,538 ; 1/20,646

1/7,508 ; 1/4,129

1/34,857 ; 1/19,171

1/6,971 ; 1/3,834

1/32,533 ; 1/17,893

1/6,507 ; 1/3,579

Demon 1/48,800 ;
1/26,840

1/9,760 ;
1/5,368

1/40,667 ; 1/22,367

1/8,133 ; 1/4,473

1/37,538 ; 1/20,646

1/7,508 ; 1/4,129

1/34,857 ; 1/19,171

1/6,971 ; 1/3,834

1/32,533 ; 1/17,893

1/6,507 ; 1/3,579

Ork 1/44,000 ;
1/24,200

1/8,800 ;
1/4,840

1/36,667 ; 1/20,167

1/7,333 ; 1/4,033

1/33,846 ; 1/18,615

1/6,769 ; 1/3,723

1/31,429 ; 1/17,286

1/6,286 ; 1/3,457

1/29,333; 1/16,133

1/5,867 ; 1/3,227

Dark Beast 1/44,000 ;
1/24,200

1/8,800 ;
1/4,840

1/36,667 ; 1/20,167

1/7,333 ; 1/4,033

1/33,846 ; 1/18,615

1/6,769 ; 1/3,723

1/31,429 ; 1/17,286

1/6,286 ; 1/3,457

1/29,333; 1/16,133

1/5,867 ; 1/3,227

Knight 1/40,000 ;
1/22,000

1/8,000 ;
1/4,400

1/33,333 ; 1/18,333

1/6,667 ; 1/3,667

1/30,769 ; 1/16,923

1/6,154 ; 1/3,385

1/28,571 ; 1/15,714

1/5,714 ; 1/3,143

1/26,667; 1/14,667

1/5,333; 1/2,933

Dragon 1/40,000 ;
1/22,000

1/8,000 ;
1/4,400

1/33,333 ; 1/18,333

1/6,667 ; 1/3,667

1/30,769 ; 1/16,923

1/6,154 ; 1/3,385

1/28,571 ; 1/15,714

1/5,714 ; 1/3,143

1/26,667; 1/14,667

1/5,333; 1/2,933

Maledictus 1/40,000 ;
1/22,000

1/8,000 ;
1/4,400

1/33,333 ; 1/18,333

1/6,667 ; 1/3,667

1/30,769 ; 1/16,923

1/6,154 ; 1/3,385

1/28,571 ; 1/15,714

1/5,714 ; 1/3,143

1/26,667; 1/14,667

1/5,333; 1/2,933


Reworked Bosses

Another popular option was for the reworked Wilderness Bosses to have a chance at dropping their respective Revenant weapons themselves, at a more common rate than the new attachments.

We've given this some thought and think we have a slightly more elegant solution than just popping weapons on their respective drop tables.

Instead, we'd like to propose a 'Revenant table' for the reworked bosses, a little similar to Corporeal Beast's Sigil table. Upon killing a boss, the player would have a chance to roll onto this table. The table itself would contain the weapon attachment corresponding to the boss as well as the base weapons, weighted towards whichever weapon the attachment is aimed at.

If that sounds confusing, here's an example of what that table might look like for Venenatis, with wholly arbitrary example numbers.


Item Weighting
Fangs of Venenatis 4
Craw's Bow 4
Viggora's Chainmace 1
Thammaron's Sceptre 1

For example, if the player's odds of hitting this drop table are a 1/100 (again, this number is totally random and solely for demonstration!) then the actual rates of each of these items from Venenatis would look like this:


Item Effective Drop Rate
Fangs of Venenatis 1/250
Craw's Bow 1/250
Viggora's Chainmace 1/1,000
Thammaron's Sceptre 1/1,000

This means the base Revenant weapon would always enter the game at a slightly higher rate than the attachment, since their rate per boss is identical and the other bosses have a slight chance at dropping the other weapons too.

The final popular option from the previous poll was Skotizo-style totem system, where Revenants would drop pieces of a totem, giving players access to a boss when assembled. The boss would have improved drop rates for the Revenant weapons.

Unfortunately, the scope of a project like this isn't something we'd be able to offer alongside the Wilderness Boss Rework. That being said, if your feedback is overwhelmingly in support of a system like this, it's something we could offer in the future as an extension to the Revenants.

With all of the above in mind, let's wrap up with the final questions of this mini-poll!


Poll Question #2

Which of these methods would you like to see as a way to make Revenant weapons (Craw's Bow, Viggora's Chainmace and Thammmaron's Sceptre) more obtainable? The highest-voted option will win.

Increase the base drop rates of Revenant weapons, by an amount to be determined by the outcome of Poll Question #3. This would stack with the Wilderness Slayer task buff if Poll Question #1 passes.

Include a 'Revenant table' on the reworked Wilderness bosses. When rolling for drops, if players roll onto this 'Revenant' table they'd have an equal chance at receiving the new weapon attachment or its associated base weapon and a lower chance of receiving a different base weapon.


Poll Question #3

If the base drop rates of Revenant weapons are to be improved, how much should they be improved by? The highest-voted option will win.

20%

30%

40%

50%

That about wraps it up for this one!

We'll be looking at your feedback across all the usual channels and making any adjustments we feel necessary ahead of polling. There's plenty of time as there is currently a poll in progress for two new quests, a brand-new repeatable solo boss and a Combat Achievement expansion so go ahead and vote on them already!

Be sure to let us know what you think about the proposed changes in this blog by following one of the links below!


You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

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