SOTW OSRS Agility XP Comp
- Starts
- Wed 2 Sep 2026, 00:36 UK time
- Ends
- Sun 6 Sep 2026, 22:30 UK time
- Start point
- To be announced
- Prize
- Revealed by opening the trunks at the end.
This week we’ve got a bunch of Beta worlds for you to explore, plus tweaks to Tombs of Amascut!


This is where you'll start your journey in this Beta!
What can we say, things just keep getting 'Beta' this week!
We've set up a bunch of extra channels within the official Old School Discord to help you leave your feedback, so check them out here!
First up, let’s look at the Beta for the Wilderness Boss Rework rewards and Poison Dynamite - if you're here for the Quest Speedrunning Beta, you'll need to keep scrolling.
As always, participating in a Beta won’t affect your normal saved game profile. The following Beta worlds are highlighted in blue on the World Select screen:
Upon logging into a Beta world, your account is automatically set up with the new Wilderness Boss Rework Weaponry, a handful of Poison Dynamite and a trusty Tinderbox, along with most quests auto-completed. You’ll arrive in Ferox Enclave near the loadout table, which gives you a couple of options:

Your Inventory when you log in to a Beta World.
There's also an Altar nearby where you can switch your active Spellbook, along with some handy portals that take you to various locations around Gielinor.
So, time to take some new items for a spin! You can find out more about these updates in their respective newsposts, but let’s have a quick recap:

Please note these assets are placeholders and are still a WIP.
Accursed Sceptre
The Skull of Vet'ion will be a rare, tradeable drop from – you guessed it – Vet'ion! A player with 85 Crafting can combine the skull with Thammaron's Sceptre to obtain the Accursed Sceptre. If you don't have 85 Crafting, Andros Mai in the Ferox Enclave will combine them for 500,000 GP.
The Accursed Sceptre is a tradeable upgrade to the reworked Thammaron's Sceptre, with a Magic attack of 22 and a max hit that is your Magic level divided by three, minus six. This means that at 99 Magic you'll be hitting up to 27 Magic damage every four ticks/cycles.
The Accursed upgrade also gains a special attack: Condemn. Condemn costs 50% Special Attack energy and gives 50% increased max hit and 50% increased accuracy. On a successful hit, the target's Defense and Magic are reduced by up to 15%.
Defense and Magic reduction from Condemn cannot be lowered beyond 85% of their initial value. For a target with 80 Defence and 80 Magic, Condemn can’t reduce these stats any lower than 68.
Webweaver Bow
The Fangs of Venenatis will be a rare, tradeable drop from – you guessed it again! – Venenatis. A player with 85 Fletching can combine them with Craw's Bow to make a Webweaver Bow. Alternatively, Phabelle Bile in the Ferox Enclave can combine them for 500,000 GP.
The Webweaver Bow is a tradeable upgrade for Craw's Bow. It requires 70 Ranged to wield, has 85 Ranged attack bonus and 65 Ranged strength (compared to Craw's Bow's 75 Ranged attack and 60 Ranged strength) and gains a special attack: Swarm.
Swarm costs 50% Special Attack energy and unleashes four attacks in rapid succession with increased accuracy. Each of these attacks is capped at 40% damage, theoretically maxing out at 160% damage if every attack max hits. On top of this, successful attacks have a chance to inflict poison on hit, starting out at 4 poison damage.
Ursine Chainmace
The Claws of Callisto will be a rare, tradeable drop from... the Deranged Archaeologist! Just kidding, it's Callisto. A player with 85 Smithing can combine them with Viggora's Chainmace to make an Ursine Chainmace. Alternatively, head to the Ferox Enclave where Derse Venator can combine them for 500,000 GP.
The Ursine Chainmace is a tradeable upgrade for Viggora's Chainmace. It requires 70 Attack to wield, has 71 Crush Attack bonus and 74 Melee strength bonus (compared to Viggora's chainmace's 67 Crush Attack bonus and 66 Melee strength bonus) and gains a special attack: Bear Down.
Bear Down costs 50% special attack energy and hits with 100% improved accuracy. If Bear Down hits, it deals 15 damage over 6 seconds and drains 50% run energy over the same time. If a target has 0% run energy, the damage dealt will be doubled.
The Voidwaker
Some kind of a PvP weapon, with Void associations? It rings a bell, but nothing familiar is staring back at us right now...
Each of the three bosses will drop a piece of the separated Voidwaker; the Blade, Hilt and Crystal. As components, these items are tradeable. An NPC beneath the Old Nite will offer to reassemble the Voidwaker for 500,000 coins. The completed Voidwaker is also tradeable, and behaves like any other item on death.
The Voidwaker is a T75 Melee weapon requiring 75 Attack, 75 Strength and 60 Magic.
On top of offering a best-in-slot, non-degradable option for training Strength for any 75 Attack builds, the Voidwaker has a never-before-seen special attack: Disrupt.
Disrupt costs 60% Special Attack energy and deals guaranteed Magic damage between 50-150% of your Melee max hit.
New special attack aside, this item may look a little familiar – it's actually Korasi's Sword with a fresh lick of paint! It should fit a little better within Old School now (and without all those pesky skilling requirements, too).
You can find out more information within the Wilderness Boss Rework Design Blog.


Whoa! Eat veggies much?
Remember us talking about Poison Dynamite during Poll 76? Well, it’s nearly ready, but first we need your help! Log in to a Beta world and give it a whirl for us, would ya?
In case you missed it, Poison Dynamite is a new untradable item that allows you to kill NPCs without gaining XP. This means 10 HP accounts will be able to do various types of activities that they wouldn't otherwise be able to do. Nice!
Poison Dynamite can be created at 50 Firemaking with 1 Dynamite and 3 Nightshade and are lit and deployed like lighting logs, with a tinderbox etc. After 5 cycles the Poison dynamite will explode, rolling off your highest accuracy stat against the target’s appropriate defensive stat (if your ranged stat is highest, roll your ranged level vs the target's ranged defence). This will only hit the target if it is multi combat or if it's a single target and the player is in combat with it.
It will then deal 0-4 damage (depending on your Firemaking level), only hit the target on the coordinate it was deployed on, and have a 25% chance to poison the target if it deals damage (unless they are immune). Only 1 Dynamite may be deployed at any one time and will give you a small amount of Firemaking XP per lit Dynamite. This is to try and replicate the now removed spawn-hitting behaviour.
What do you think? Is Poison Dynamite the explosive shake-up you expected? Let us know!


No glitched any% runs allowed here!
Quest Speedrunning arrives at the end of the month – you might even say it’s fast approaching. To make sure everything’s up to scratch, we want you to help us test the system!
But what is Quest Speedrunning? It’s a new game mode where you can play classic quests in Old School at high speed to show off your gaming prowess and quest knowledge: we wrote an explainer blog that you can check out
For the Beta, we’ve selected a few quests that should be familiar to most players. Even if you’ve never tried speedrunning before, everyone can jump in and give it a go!
Again, participating in the Beta won’t affect your normal saved game profile. The Beta worlds are highlighted in cyan on the World Select screen and are different from the WBR and Poison Dynamite Beta Worlds. They will include the following:
Upon logging on to a Speedrunning world, you’ll be prompted to select the quest you’d like to run. Once you’ve made your choice, the game will automatically adjust your stats to the recommended levels for the quest you’ve chosen, as well as provide all the relevant items. This keeps things fair and ensures that everyone starts in the same place.
A look at the speedrunning setup screen.
There are a few key differences between Speedrunning worlds and normal ones:
To discourage chicanery, the following rules apply to players on Speedrunning Worlds who are not on a speedrun:
So, let’s take a look at the five quests you’ll be able to test. Please note that during the Beta, trophies will not be unlocked, and any rewards you accrue will not carry over to the main game. This is for testing only!
| Quest | Unlocks | Items | Trophy Times (Subject to balancing changes) |
| Cook's Assistant | 10 Agility | 100 Coins Energy Potion |
Bronze: 3:30 Silver: 2:45 Gold: 2:15 Platinum: 2:00 |
| Ernest the Chicken | 10 Agility | Energy Potion 2 Tuna |
Bronze: 6:30 Silver: 5:00 Gold: 4:00 Platinum: 3:30 |
| Demon Slayer | 30 Agility Base 25 combat stats |
5,000 Coins 4 Energy Potions 5 Tuna |
Bronze: 16:00 Silver: 13:00 Gold: 11:00 Platinum: 10:00 |
| Vampyre Slayer | 30 Agility Base 30 combat stats |
8,000 Coins 2 Energy Potions 5 Tuna |
Bronze: 7:30 Silver: 6:00 Gold: 5:00 Platinum: 4:30 |
| Dragon Slayer I | 34 Smithing 30 Agility 8 Crafting Base 50 combat stats 32 Quest Points (given via miscellaneous quests) |
16,000 Coins 3 Stamina Potions 28 Lobsters (20 in Bank) |
Bronze: 44:00 Silver: 38:00 Gold: 34:00 Platinum: 32:00 |

Alongside this week's Beta Bonanza, we've made some improvements to the Quest Journal so you have all the vital information you need at your fingertips. The new-and-improved Journal lists quest series, length, difficulty, and release year - and there's also a handy 'Show on Map' button to help you find your way to the start point.

Let us know what you think of Quest Speedrunning before it launches at the end of this month!

We have implemented presets for Tombs of Amascut! Now you can save up to five of your favourite raid loadouts and switch quickly between them. Only the party leader can edit and choose presets. Additionally, new players entering the raid for the first time are now introduced to the Invocation system.

Save your favourite raid set-ups with ease!
The player will have two options when introduced. If the player states that they are experienced, they will have a Normal Mode (Raid Level 150) preset saved as their first preset. Otherwise, the player will have first preset empty and will start with zero Invocations active.
We've also made some changes to a few of the Invocations:
In other changes:

Here are some smaller changes:

The PvP rota has moved to Period B:
World 390 (AUS) for LMS Competitive has been activated with this rota.
The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.

You can also this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
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